#ifndef	_BATT_OBJ_H_
#define	_BATT_OBJ_H_

#define	GAUGE_NCLR					(0)
#define	BATT_GROUND00_D_NCLR		(1)
#define	BATT_GROUND00_E_NCLR		(2)
#define	BATT_GROUND00_N_NCLR		(3)
#define	BATT_GROUND01_D_NCLR		(4)
#define	BATT_GROUND01_E_NCLR		(5)
#define	BATT_GROUND01_N_NCLR		(6)
#define	BATT_GROUND02_D_NCLR		(7)
#define	BATT_GROUND02_E_NCLR		(8)
#define	BATT_GROUND02_N_NCLR		(9)
#define	BATT_GROUND03_D_NCLR		(10)
#define	BATT_GROUND03_E_NCLR		(11)
#define	BATT_GROUND03_N_NCLR		(12)
#define	BATT_GROUND04_D_NCLR		(13)
#define	BATT_GROUND04_E_NCLR		(14)
#define	BATT_GROUND04_N_NCLR		(15)
#define	BATT_GROUND05_D_NCLR		(16)
#define	BATT_GROUND05_E_NCLR		(17)
#define	BATT_GROUND05_N_NCLR		(18)
#define	BATT_GROUND06_D_NCLR		(19)
#define	BATT_GROUND06_E_NCLR		(20)
#define	BATT_GROUND06_N_NCLR		(21)
#define	BATT_GROUND07_D_NCLR		(22)
#define	BATT_GROUND07_E_NCLR		(23)
#define	BATT_GROUND07_N_NCLR		(24)
#define	BATT_GROUND08_D_NCLR		(25)
#define	BATT_GROUND08_E_NCLR		(26)
#define	BATT_GROUND08_N_NCLR		(27)
#define	BATT_GROUND09_D_NCLR		(28)
#define	BATT_GROUND09_E_NCLR		(29)
#define	BATT_GROUND09_N_NCLR		(30)
#define	BATT_GROUND10_D_NCLR		(31)
#define	BATT_GROUND10_E_NCLR		(32)
#define	BATT_GROUND10_N_NCLR		(33)
#define	SPACE_COLOR_NCLR			(34)
#define	GAGE_PALETTE_NCLR			(35)
#define	BATTLE_WOBJ_NCLR			(36)
#define	BATT_WAKU_NCLR				(37)
#define	ST_TYPE_NCLR				(38)
#define	POKE_OAM_NCLR				(39)
#define	POKE_OAM_NCGR				(40)
#define	POKE_OAM_NCER				(41)
#define	POKE_OAM_NANR				(42)
#define	BATT_M_BALL_NCLR			(43)
#define	BATTLE_CURSOR_OAM_SUB_NCLR	(44)
#define	SAFARI_W_NCLR				(45)
#define	LV_UP_PLATE_NCLR			(46)
#define	DTR1B_002_NCLR				(47)
#define	DTR1B_001_NCLR				(48)
#define	DTR1B_003_NCLR				(49)
#define	FIVEB_2_NCLR				(50)
#define	FIVEB_3_NCLR				(51)
#define	FIVEB_4_NCLR				(52)
#define	FIVEB_5_NCLR				(53)
#define	FIVEB_1_NCLR				(54)
#define	BATT_BALL_00_NCLR			(55)
#define	BATT_BALL_01_NCLR			(56)
#define	BATT_BALL_02_NCLR			(57)
#define	BATT_BALL_03_NCLR			(58)
#define	BATT_BALL_04_NCLR			(59)
#define	BATT_BALL_05_NCLR			(60)
#define	BATT_BALL_06_NCLR			(61)
#define	BATT_BALL_07_NCLR			(62)
#define	BATT_BALL_08_NCLR			(63)
#define	BATT_BALL_09_NCLR			(64)
#define	BATT_BALL_10_NCLR			(65)
#define	BATT_BALL_11_NCLR			(66)
#define	BATT_BALL_12_NCLR			(67)
#define	BATT_BALL_13_NCLR			(68)
#define	BATT_BALL_14_NCLR			(69)
#define	BATT_BALL_15_NCLR			(70)
#define	BATT_BALL_16_NCLR			(71)
#define	BATT_BALL_17_NCLR			(72)
#define	BATT_BALL_18_NCLR			(73)
#define	GAUGE_M_BALL_NCLR			(74)
#define	GAUGE_AA_NANR_BIN			(75)
#define	GAUGE_AA_NCER_BIN			(76)
#define	GAUGE_AA_NCGR_BIN			(77)
#define	GAUGE_BB_NANR_BIN			(78)
#define	GAUGE_BB_NCER_BIN			(79)
#define	GAUGE_BB_NCGR_BIN			(80)
#define	GAUGE_NAME_AA_NCGR_BIN		(81)
#define	GAUGE_NAME_AA_NCER_BIN		(82)
#define	GAUGE_NAME_AA_NANR_BIN		(83)
#define	GAUGE_NAME_BB_NCGR_BIN		(84)
#define	GAUGE_NAME_BB_NCER_BIN		(85)
#define	GAUGE_NAME_BB_NANR_BIN		(86)
#define	GROUND00_M_NCGR_BIN			(87)
#define	GROUND00_M_NCER_BIN			(88)
#define	GROUND00_M_NANR_BIN			(89)
#define	GROUND00_E_NCGR_BIN			(90)
#define	GROUND00_E_NCER_BIN			(91)
#define	GROUND00_E_NANR_BIN			(92)
#define	GROUND01_M_NCGR_BIN			(93)
#define	GROUND01_E_NCGR_BIN			(94)
#define	GROUND02_M_NCGR_BIN			(95)
#define	GROUND02_E_NCGR_BIN			(96)
#define	GROUND03_M_NCGR_BIN			(97)
#define	GROUND03_E_NCGR_BIN			(98)
#define	GROUND04_M_NCGR_BIN			(99)
#define	GROUND04_E_NCGR_BIN			(100)
#define	GROUND05_M_NCGR_BIN			(101)
#define	GROUND05_E_NCGR_BIN			(102)
#define	GROUND06_M_NCGR_BIN			(103)
#define	GROUND06_E_NCGR_BIN			(104)
#define	GROUND07_M_NCGR_BIN			(105)
#define	GROUND07_E_NCGR_BIN			(106)
#define	GROUND08_M_NCGR_BIN			(107)
#define	GROUND08_E_NCGR_BIN			(108)
#define	GROUND09_M_NCGR_BIN			(109)
#define	GROUND09_E_NCGR_BIN			(110)
#define	GROUND10_M_NCGR_BIN			(111)
#define	GROUND10_E_NCGR_BIN			(112)
#define	SPACE_32K_32X16_NANR_BIN	(113)
#define	SPACE_32K_32X16_NCER_BIN	(114)
#define	SPACE_32K_32X16_NCGR_BIN	(115)
#define	SINGLE_ARROW_ANIMATION1_NANR_BIN	(116)
#define	SINGLE_ARROW_ANIMATION1_NCER_BIN	(117)
#define	SINGLE_ARROW_ANIMATION1_NCGR_BIN	(118)
#define	SINGLE_ARROW_ANIMATION2_NANR_BIN	(119)
#define	SINGLE_ARROW_ANIMATION2_NCER_BIN	(120)
#define	SINGLE_ARROW_ANIMATION2_NCGR_BIN	(121)
#define	SINGLE_GAGE1_NANR_BIN		(122)
#define	SINGLE_GAGE1_NCER_BIN		(123)
#define	SINGLE_GAGE1_NCGR_BIN		(124)
#define	SINGLE_GAGE2_NANR_BIN		(125)
#define	SINGLE_GAGE2_NCER_BIN		(126)
#define	SINGLE_GAGE2_NCGR_BIN		(127)
#define	DOUBLE_GAGE1_NANR_BIN		(128)
#define	DOUBLE_GAGE1_NCER_BIN		(129)
#define	DOUBLE_GAGE1_NCGR_BIN		(130)
#define	DOUBLE_GAGE2_NANR_BIN		(131)
#define	DOUBLE_GAGE2_NCER_BIN		(132)
#define	DOUBLE_GAGE2_NCGR_BIN		(133)
#define	DOUBLE_GAGE3_NANR_BIN		(134)
#define	DOUBLE_GAGE3_NCER_BIN		(135)
#define	DOUBLE_GAGE3_NCGR_BIN		(136)
#define	DOUBLE_GAGE4_NANR_BIN		(137)
#define	DOUBLE_GAGE4_NCER_BIN		(138)
#define	DOUBLE_GAGE4_NCGR_BIN		(139)
#define	BATTLE_STOCK_E_NCER_BIN		(140)
#define	BATTLE_STOCK_E_NCGR_BIN		(141)
#define	BATTLE_STOCK_E_NANR_BIN		(142)
#define	BATTLE_STOCK_M_NCER_BIN		(143)
#define	BATTLE_STOCK_M_NCGR_BIN		(144)
#define	BATTLE_STOCK_M_NANR_BIN		(145)
#define	BATTLE_W_WAKU1_NCER_BIN		(146)
#define	BATTLE_W_WAKU1_NCGR_BIN		(147)
#define	BATTLE_W_WAKU1_NANR_BIN		(148)
#define	BATTLE_W_WAKU2_NCER_BIN		(149)
#define	BATTLE_W_WAKU2_NCGR_BIN		(150)
#define	BATTLE_W_WAKU2_NANR_BIN		(151)
#define	BATTLE_W_WAKU3_NCER_BIN		(152)
#define	BATTLE_W_WAKU3_NCGR_BIN		(153)
#define	BATTLE_W_WAKU3_NANR_BIN		(154)
#define	P_ST_TYPE_BEAUTIFUL_NCGR_BIN	(155)
#define	P_ST_TYPE_CUTE_NCGR_BIN		(156)
#define	P_ST_TYPE_DRAGON_NCGR_BIN	(157)
#define	P_ST_TYPE_ELE_NCGR_BIN		(158)
#define	P_ST_TYPE_ESP_NCGR_BIN		(159)
#define	P_ST_TYPE_EVIL_NCGR_BIN		(160)
#define	P_ST_TYPE_FIGHT_NCGR_BIN	(161)
#define	P_ST_TYPE_FIRE_NCGR_BIN		(162)
#define	P_ST_TYPE_FLIGHT_NCGR_BIN	(163)
#define	P_ST_TYPE_GHOST_NCGR_BIN	(164)
#define	P_ST_TYPE_GROUND_NCGR_BIN	(165)
#define	P_ST_TYPE_ICE_NCGR_BIN		(166)
#define	P_ST_TYPE_INSECT_NCGR_BIN	(167)
#define	P_ST_TYPE_INTELLI_NCGR_BIN	(168)
#define	P_ST_TYPE_GRASS_NCGR_BIN	(169)
#define	P_ST_TYPE_NORMAL_NCGR_BIN	(170)
#define	P_ST_TYPE_POISON_NCGR_BIN	(171)
#define	P_ST_TYPE_QUES_NCGR_BIN		(172)
#define	P_ST_TYPE_ROCK_NCGR_BIN		(173)
#define	P_ST_TYPE_STEEL_NCGR_BIN	(174)
#define	P_ST_TYPE_STRONG_NCGR_BIN	(175)
#define	P_ST_TYPE_STYLE_NCGR_BIN	(176)
#define	P_ST_TYPE_WATER_NCGR_BIN	(177)
#define	P_ST_TYPE_NORMAL_NCER_BIN	(178)
#define	P_ST_TYPE_NORMAL_NANR_BIN	(179)
#define	P_ST_BUNRUI_BUTURI_NCGR_BIN	(180)
#define	P_ST_BUNRUI_HENKA_NCGR_BIN	(181)
#define	P_ST_BUNRUI_TOKUSYU_NCGR_BIN	(182)
#define	BATT_M_BALL_NCGR_BIN		(183)
#define	BATT_M_BALL_NCER_BIN		(184)
#define	BATT_M_BALL_NANR_BIN		(185)
#define	BATTLE_CURSOR_OAM_SUB_NCGR_BIN	(186)
#define	BATTLE_CURSOR_OAM_SUB_NCER_BIN	(187)
#define	BATTLE_CURSOR_OAM_SUB_NANR_BIN	(188)
#define	SAFARI_GAUGE_NCGR_BIN		(189)
#define	SAFARI_GAUGE_NCER_BIN		(190)
#define	SAFARI_GAUGE_NANR_BIN		(191)
#define	LV_UP_PLATE_NCGR_BIN		(192)
#define	LV_UP_PLATE_NCER_BIN		(193)
#define	LV_UP_PLATE_NANR_BIN		(194)
#define	DTR1B_002_NCGR_BIN			(195)
#define	DTR1B_001_NCGR_BIN			(196)
#define	DTR1B_003_NCGR_BIN			(197)
#define	FIVEB_2_NCGR_BIN			(198)
#define	FIVEB_3_NCGR_BIN			(199)
#define	FIVEB_4_NCGR_BIN			(200)
#define	FIVEB_5_NCGR_BIN			(201)
#define	FIVEB_1_NCGR_BIN			(202)
#define	DTR1B_002_NCER_BIN			(203)
#define	DTR1B_001_NCER_BIN			(204)
#define	DTR1B_003_NCER_BIN			(205)
#define	FIVEB_2_NCER_BIN			(206)
#define	FIVEB_3_NCER_BIN			(207)
#define	FIVEB_4_NCER_BIN			(208)
#define	FIVEB_5_NCER_BIN			(209)
#define	FIVEB_1_NCER_BIN			(210)
#define	DTR1B_002_NANR_BIN			(211)
#define	DTR1B_001_NANR_BIN			(212)
#define	DTR1B_003_NANR_BIN			(213)
#define	FIVEB_2_NANR_BIN			(214)
#define	FIVEB_3_NANR_BIN			(215)
#define	FIVEB_4_NANR_BIN			(216)
#define	FIVEB_5_NANR_BIN			(217)
#define	FIVEB_1_NANR_BIN			(218)
#define	BATT_BALL_00_NANR_BIN		(219)
#define	BATT_BALL_00_NCER_BIN		(220)
#define	BATT_BALL_00_NCGR_BIN		(221)
#define	BATT_BALL_01_NANR_BIN		(222)
#define	BATT_BALL_01_NCER_BIN		(223)
#define	BATT_BALL_01_NCGR_BIN		(224)
#define	BATT_BALL_02_NANR_BIN		(225)
#define	BATT_BALL_02_NCER_BIN		(226)
#define	BATT_BALL_02_NCGR_BIN		(227)
#define	BATT_BALL_03_NANR_BIN		(228)
#define	BATT_BALL_03_NCER_BIN		(229)
#define	BATT_BALL_03_NCGR_BIN		(230)
#define	BATT_BALL_04_NANR_BIN		(231)
#define	BATT_BALL_04_NCER_BIN		(232)
#define	BATT_BALL_04_NCGR_BIN		(233)
#define	BATT_BALL_05_NANR_BIN		(234)
#define	BATT_BALL_05_NCER_BIN		(235)
#define	BATT_BALL_05_NCGR_BIN		(236)
#define	BATT_BALL_06_NANR_BIN		(237)
#define	BATT_BALL_06_NCER_BIN		(238)
#define	BATT_BALL_06_NCGR_BIN		(239)
#define	BATT_BALL_07_NANR_BIN		(240)
#define	BATT_BALL_07_NCER_BIN		(241)
#define	BATT_BALL_07_NCGR_BIN		(242)
#define	BATT_BALL_08_NANR_BIN		(243)
#define	BATT_BALL_08_NCER_BIN		(244)
#define	BATT_BALL_08_NCGR_BIN		(245)
#define	BATT_BALL_09_NANR_BIN		(246)
#define	BATT_BALL_09_NCER_BIN		(247)
#define	BATT_BALL_09_NCGR_BIN		(248)
#define	BATT_BALL_10_NANR_BIN		(249)
#define	BATT_BALL_10_NCER_BIN		(250)
#define	BATT_BALL_10_NCGR_BIN		(251)
#define	BATT_BALL_11_NANR_BIN		(252)
#define	BATT_BALL_11_NCER_BIN		(253)
#define	BATT_BALL_11_NCGR_BIN		(254)
#define	BATT_BALL_12_NANR_BIN		(255)
#define	BATT_BALL_12_NCER_BIN		(256)
#define	BATT_BALL_12_NCGR_BIN		(257)
#define	BATT_BALL_13_NANR_BIN		(258)
#define	BATT_BALL_13_NCER_BIN		(259)
#define	BATT_BALL_13_NCGR_BIN		(260)
#define	BATT_BALL_14_NANR_BIN		(261)
#define	BATT_BALL_14_NCER_BIN		(262)
#define	BATT_BALL_14_NCGR_BIN		(263)
#define	BATT_BALL_15_NANR_BIN		(264)
#define	BATT_BALL_15_NCER_BIN		(265)
#define	BATT_BALL_15_NCGR_BIN		(266)
#define	BATT_BALL_16_NANR_BIN		(267)
#define	BATT_BALL_16_NCER_BIN		(268)
#define	BATT_BALL_16_NCGR_BIN		(269)
#define	BATT_BALL_17_NANR_BIN		(270)
#define	BATT_BALL_17_NCER_BIN		(271)
#define	BATT_BALL_17_NCGR_BIN		(272)
#define	BATT_BALL_18_NANR_BIN		(273)
#define	BATT_BALL_18_NCER_BIN		(274)
#define	BATT_BALL_18_NCGR_BIN		(275)
#define	GAUGE_M_BALL_NCGR_BIN		(276)
#define	GAUGE_M_BALL_NCER_BIN		(277)
#define	GAUGE_M_BALL_NANR_BIN		(278)

#endif